// SuperskillController.h
//  This file is part of D&D Manager
//
//  Created by Matthew Hutton on 27/06/2007.
//
//D&D Manager, a D&D Character and battle management program.
//Copyright (C) 2007, Matthew Hutton
//
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program; if not, write to:
//The Free Software Foundation, Inc.,
//51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#import <Cocoa/Cocoa.h>

@interface SuperskillController : NSObject
{
	IBOutlet NSArrayController *characterClassController;
	IBOutlet NSTableView *characterClassTable;
	IBOutlet NSArrayController *superskillController;
	IBOutlet NSTableView *superskillTable;
	IBOutlet NSWindow *superskillWindow;
	IBOutlet NSTextField *nameTF;
	NSMutableArray *skillIsClassSkill;
	NSArray *characters;
}
-(IBAction)abilityTypeChanged:(id)sender;
-(IBAction)addSuperskill:(id)sender;
-(IBAction)armourClassCheckChanged:(id)sender;
- (IBAction)characterClassTableChanged:(id)sender;
- (IBAction)closeWindow:(id)sender;
-(void)controlTextDidEndEditing:(NSNotification *)aNotification;
-(void)displaySuperskillWindowAttachedToWindow:(NSWindow *)windowAttachedTo
								withCharacters:(NSArray *)chars;
-(NSManagedObjectContext *)managedObjectContext;
-(void)processSkillIsClassSkill;
-(NSWindow *)superskillWindow;
-(void)tableViewSelectionDidChange:(NSNotification *)notification;
-(IBAction)untrainedPressed:(id)sender;
-(int)numberOfRowsInTableView:(NSTableView *)aTableView;
-(id)tableView:(NSTableView *)aTableView
objectValueForTableColumn:(NSTableColumn *)aTableColumn
		   row:(int)row;
@end
